So I was watching Up with my daughter and I was struck by how well delineated the characters were, but also how predictable. They had quirks and recognizable traits, but they also lacked a certain amount of depth (yes, it’s a kids’ movie, but bear with me). This lead me to my continual criticism of Dickens. As I get older, I appreciate his sentences and humor more, but I still get frustrated with the shallowness of his characterization. But it struck me that this level of characterization is what most creators of popular media are going for.
The Dickensian level of characterization is not exactly the same as flat or static characterization. It’s two dimensional. The emotions and opinions of characters can change, but the characters are singular of purpose at any given time. They are lucid. They may wrestle with choices, but the choices are clearly defined. Take Pip in Great Expectations. He ends up regretting the decisions he makes in his life, but he has clearly defined goals. He wants to be a gentleman. He wants Estella. He struggles with his connection to Joe, but the struggle is between two clear choices: stay and remain with the person who loves him, or go and try to become a gentleman. There are no unconscious desires. No hidden passions. So characters like this may change, but they are not self-sabotaging and contradictory. They follow one clear goal at a time and see where that path leads them. This is the level of characterization of most popular media when they are good.
Just to explain this further, let’s look at some contrast. Hamlet is the most famous example of the conflicted character. Should he take revenge or not? If so, how? If Shakespeare were a Hollywood writer Hamlet would be clear that he needed to take revenge and his desire would be pitted against that of Claudius and maybe that of Laertes. In a more “serious” film Hamlet would be conflicted, but it would be between two clear poles, loyalty to his father on one end, say, and a moral aversion to murder on the other. But the actual Hamlet is a lot murkier. Why exactly can he not exact revenge? Does he not trust the ghost of his father? Does he hate the bloody act of murder? Is it because he thinks “the paragon of animals” should not stoop to the baseness of revenge? Is he just indecisive? Is he a wimp? All of these answers fit his character. He is layered. There’s a reason why people are able to write so many essays about Hamlet (not that all of them are unique or are any good…). Or take Leopold Bloom in Ulysses. We get hints that he knows that his wife is unfaithful and that his whole “odyssey” is his way of avoiding having to confront that fact. But we see this as readers. It’s not so clear whether or not Bloom understands this about himself. His decisions in the novel are not always based on rational self interest. Furthermore, his mind is a jumble of many different thoughts. At one point, we get on intimate terms with his sexual desires and see that in his deepest id he feels himself to be a submissive girl. He is probably one of the most layered characters in English language literature.
Yet I can see why the Dickensian level of characterization is so popular. On the one hand, it creates clarity in the storytelling. Each character is clearly defined and nothing muddies the waters. This is especially useful in films where time is limited. On the other hand, characters with more complexity have the problem of seeming inconsistent. For some receivers of the art (readers/viewers), they blame this inconsistency on the artist instead of ascribing it to the truth of human nature.
While one may argue that one of the purposes of art is to create focus out of the chaos of life, the Dickensian level of characterization is a lie. People rarely know what they want and the biggest obstacles most of us face are self-created. So the Dickensian level of characterization is a version of escapism. It presents us with a world in which desires are knowable and obstacles are clear. It is a world free of clutter. And that’s something we all long for at one time or another. Obviously, this clarity can be used to call our attention to specific ideas. Editing, after all, is the removal of unnecessary clutter so that the core of a work can come into greater focus. Still, many creators are not using the Dickensian level of characterization this way. They mistake artifice with the way things are.
This trend in characterization is due in large part to our understanding of how stories should be structured. We are taught that most stories involve a central conflict and conflict often arises from competing desires in the main characters. So to construct a story, a narrative artist must, or so the artist believes, first understand the motives of the characters. Yet what this amounts to is the needs of plot dictating the elements of character. In other words, because most narrative artists believe a story requires clear conflict, these artists are limited in how they approach character.
This is an old hobby horse for me. When I was a teenager I liked comics, but I also liked to read literary fiction. And while I thought comics were fun, I wondered why they were never as deep and as moving as the books I read. One major flaw, I felt, in the comics I read was the characterization. Mostly, it was flat. One-dimensional. If it was good, it got to this level of Dickensian characterization. But that was it. I knew comics didn’t have to be this way. This wasn’t blind faith; I had proof. My mother owned a copy of King Lear “illustrated” by Ian Pollack. I put “illustrated” in quotation marks, because the book was a graphic novel. Not in the Classics Illustrated sense. Pollack used Shakespeare’s complete text and broke it down into panels, complete with word balloons. And the drawings were not cheesy realistic ones. They were expressionistic, pulling from a fine art background more than an EC Comics background. To be honest, I didn’t really like this book at the time, but it’s existence showed to me that comics could be as layered as King Lear. There was nothing inherent in the medium to keep it from being so. So this has been an idea in the back of my mind for decades. It’s only now that I have the language to begin to be able to describe it.